A fast and efficient C hash table implementation, which in many cases can beat google dense hash map, the STL Tr1 hash map and khash The semi-interesting part is the way it handles collisions. When Sievehash encounters a collision is makes another hash table smaller than it’s parent. Each new key is dropped through the [...]
Archive for the ‘Uncategorized’ Category
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Cocos2d is a popular 2d framework for developing iphone games, including physics and particle support. Here’s a quick introduction to getting cocos2d for the iphone up and running for your next project. Download the latest source from: http://code.google.com/p/cocos2d-iphone/downloads/list I recommend you stick with the stable releases, unless there is a specific feature your require from [...]